![]() Sounds simple, eh? Well, as always, there is a catch, and that's the foul mistress of all gaming - a time limit. ![]() The objective is to leap into the air and destroy six different purple UFO's that are floating around the arena. Sonic runs forward automatically, and you can use the left and right directions to steer him, while the camera remains behind him the whole time. The Special Stage itself takes place on a fairly small, square pseudo 3D board which you can roam freely across. Once you've made it through all seven, you'll start to revisit the Special Stages that you didn't complete, the next time you enter the giant ring. ![]() When you gain another 50 rings in a different zone and return to the Special Stage, you'll go to the second one, and so on. When you enter the first one, you'll return to the main game afterwards whether you were successful or not. There are seven Special Stages, one for each Time Stone, and you play them one at a time. Next to the signpost at the end, you'll find a giant ring floating in the air, ala Sonic 1. To gain access to a Special Stage, complete either Zone 1 or 2 (any timezone) of any of the seven levels, while holding at least 50 rings. When you complete a Special Stage, you earn yourself a Time Stone (not Chaos Emeralds this time around), and all seven Time Stones automatically grant you a Good Future for every zone, so it's up to you. The other alternative is to create Good Futures for each and every level, which I personally find to be the easier and more fun option. Fortunately in Sonic CD, completing the seven rather tough Special Stages, also known as Special Zones here, is only one of two things you can do to complete the game properly, so they are actually completely optional. Normally, the completion of all Special Stages is essential for finishing the game properly and seeing the good ending.
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